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Xevious

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Devlog

  • Xevious and Super Xevious in the next beta
    March 22, 2023 by tcdev
    1
    I've been working on the next beta release, although it's taking a bit longer than I'd hoped, mainly because I decided to add Super Xevious as well. The next beta will include both Xevious and Super X... Continue reading
  • Super Xevious
    March 14, 2023 by tcdev
    I've been looking at the differences between Xevious and its sequel, Super Xevious . IIUC Super Xevious was purely a ROM upgrade, so no new hardware. In fact, the SOUND CPU ROM is identical, as are th... Continue reading
  • Running in MAME will be easier in Beta2
    March 10, 2023 by tcdev
    Running Beta2 in MAME will be more straightforward. There will be no need to 'masquerade' as puzzledp or joyjoy, and the game can happily coexist - with perfectly recognisable filenames (ie 'xevious')... Continue reading
  • FREEPLAY issue on MVS
    March 08, 2023 by tcdev
    An issue has been reported whereby credits are endlessly added when the MVS hard DIP settings are set to FREEPLAY. The transcode was missing a check for maximum (99 credits). This has been rectified a... Continue reading
  • Added Darksoft image
    March 07, 2023 by tcdev
    Added Darksoft image. To play the game, it requires to have the latest Firmware and have the files placed in one of the Homebrew folders... Continue reading
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