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Galaxian

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Devlog

  • Fixed transcode bug affecting gameplay
    June 23, 2023 by tcdev
    1
    jotd has found and fixed a transcode bug which prevented the game from getting harder each frame. Another transcode bug caused occasional tiles to appear randomly. This has been fixed. Starfield has b... Continue reading
  • Blinking stars implemented
    May 31, 2023 by tcdev
    1
    The next beta will have blinking stars. I think I wrote a pretty neat implementation, involving separate palette entries for each star and a pair of identical Galois LFSRs running 1/4 cycle out of pha... Continue reading
  • Added high score load/save
    May 31, 2023 by tcdev
    Unbeknownst to me, jotd had implemented the high score load/save in the core (and on his Amiga port). So now I have added it to the Neo Geo port. Considerably easier than the Xevious one (just 3 bytes... Continue reading
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