Frogger for the Neo Geo

After spending a few weeks on the RE of the (Z80) arcade Frogger code I've decided to take a break and start the implementation. Being essentially the same hardware, it's based on the Galaxian project. The graphics conversion was straightforward as it utilised the same tools as the Galaxian project, although I've made a few minor additions for Frogger's backdrop.
The implemented code does the bulk of the initialisation that Frogger performs, and then runs through the title screen sequence and the high score screen. As-is, the tilemap and sprite emulation appears to be fully working, with the caveat that the tilemap scrolling is yet to be extensively tested.
I'll continue with the transcoding of the rest of the attract mode screens, and then perhaps return to the RE before tackling the gameplay implementation.
Frogger
Transcode of the original arcade Frogger to 68K (Neo Geo)
Status | In development |
Author | tcdev |
More posts
- Transcode now 1/3rd done!8 hours ago
- Can hop around in game mode5 days ago
- Started on the gameplay14 days ago
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